Thought Process: Since he was “created” by Dr. Strange and is very Astral in nature, it made sense that he can’t always be wounded (which is where the Uncommon comes into play). Otherwise his cards are pretty basic but his Rare rewards you for scooping them up.
Thought Process: This one was hard to not be a fanboy as he’s my favourite Marvel character by far. I wanted Danny to be all about innocence and revenge. So his two Commons greatly reflected that as one version allows you to rescue a Bystander and the other was a mechanic I wanted to try,… Read More Ghost Rider
Thought Process: So I wanted Johnny to be a far cry from his Dark City counterpart. Whenever you can make the same character not play the exact same, I’m all for it. What ended up happening instead is Johnny playing like three different characters thanks to everything but his rare. The Strength common is literally… Read More Johnny Blaze
Thought Process: Hannibal is immune to disease and poison, so the first card is pretty self-explanatory. Given that he is a detective, it only made sense to borrow Luke Cage Noir’s Common. A Form That Suits gives him one of each and then Versatile represents the fact he can change into mist, a werewolf, vampire,… Read More Hannibal King
Thought Process: So I honestly believe basic cards still have their place in the game. A simple 2 recruit works for Frank without duplicating Hannibal King in that regard…while Good With A Gun is just a straightforward attack card that gets a boost if you have another one. Frank’s rare is not a misprint. I… Read More Frank Drake
Thought Process: With Echolocation I debated whether it should be for your own deck, but in the end I decided the Villain Deck would be a more unique choice. The odds suggest you’re going to pull a villain on the occasion you use the card, but just that bit of hope is enough to make it… Read More Morbius, The Living Vampire