After reading Injustice Years One to Five, I got the idea to make this small set. It was a chance to have some characters in a completely different way, unique to the One Earth universe. Thoughts: I needed the two Strength cards for Alfred. His rare was a no-brainer and I like the idea of… Read More Expansion: Injustice, Gods Among Us
Thoughts: The Wizard isn’t supposed to be the most powerful Mastermind by any stretch. Let’s face it, he’s not Thanos…or really even on Kingpin’s level. But he can be annoying. His Mastermind card and Mind Control Helmet work well together to try and slow you down from fighting him. I have to say, I really… Read More The Wizard + Frightful Four
Thoughts: Just a couple of straight forward ideas on two groups I would love to do as more than Henchmen, but it’s not all that practical. Predator X gets stronger with an X-Men heavy HQ, while Shadow Council will likely cause grief in the early stages of a game.
Thought Process: Yeah, “Lou” here is probably the toughest Mastermind I’ve come up with. But then, he’s the devil so it’s certainly what I was trying for. Right off the bat you can see his attack can go as low as 8, but it can also go as high as 24! Best not let any… Read More Lucifer
Thought Process: The core mechanic for Lilith is taken very much from the Scheme “Transform Citizens Into Demons” as it makes sense for the Mother of Demons. However, her Tactic cards turn the volume to 11. She forces you to fight her denizens or you could be overwhelmed towards the end of the contest with… Read More Lilith, Mother of Demons
Thought Process: Blackout came about pretty quickly. Since his powers allow him to create darkness I thought having to recruit heroes blindly was a good representation. Pilgrim weakens your hand slightly, while Skinner literally skins a card off your Victory Pile. To me it was important that they all had the Ambush feature as well,… Read More The Lilin
Thought Process: Spirits of Vengeance aren’t anything too special, but since they were all about vengeance I figured I would give them the escape mechanic. Meanwhile Next Wave (not to be confused with the awesome hero team) were a bunch of mediocre mercenaries, so I liked the idea of them reducing the cost of other… Read More Midnight Sons Henchmen